AI’s WEAPONS
Weapons play an important role in first person shooters. Each has its strengths and weaknesses and they require the player to adapt accordingly. Misused a good weapon can be completely useless. But if you learn to make the most of each of them, you will discover varied gameplay and many ways to surprise your enemies.
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Weapons have many variables that differentiate their playstyle, such as the kind of ammunition they use,. rate of fire, bullet drop, damage fall off impact of music intensity on them
AI INVENTORY AND EQUIPMENT SLOT
Each AI has a number of basic equipment slots according to their rarity which can be increased in different ways. You can assign weapons to these slots for the AI to use on its own or when you play it. Get to know your AI well before equipping it because depending on its behavior it will surely be more comfortable with certain types of weapons.
AI INVENTORY AND EQUIPMENT SLOT
Each AI has a number of basic equipment slots according to their rarity which can be increased in different ways. You can assign weapons to these slots for the AI to use on its own or when you play it. Get to know your AI well before equipping it because depending on its behavior it will surely be more comfortable with certain types of weapons.
AI INVENTORY AND EQUIPMENT SLOT
Each AI has a number of basic equipment slots according to their rarity which can be increased in different ways. You can assign weapons to these slots for the AI to use on its own or when you play it. Get to know your AI well before equipping it because depending on its behavior it will surely be more comfortable with certain types of weapons.
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DISCLAIMER
This website is a presentation of the project as it is imagined by its creators in order to share our ideas and discuss them. Some ideas may be abandoned or replaced after discussions with the community or if unforeseen technological challenges emerge. For a canon vision of the project please refer to the white paper
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